So the Entrances has been out for a while now. We really like it and recently feel what we feel is a great change to the scenario.
So, what is this change i hear you ask? Well, now rather than only check for Control of the Entrances at the end of the game you now score a VP for controlling the most Entrances at the end of Turn 2,4 and 6. We feel it makes it much more tactical and fun..
So your thoughts guys, how are you finding the scenario?





We havn't tried it yet, as we've been busy with the kami and statue scenarios. (And playing other games)
One question with regards to this scenario though:
I presume the wall is high enough to block LoS? Ie. There are only three places you can see the enemy "team" until one of you crosses through a door?
You are correct, "the wall a terrain element that is Solid and Impassable."
"To a real warrior, power perceived may be power achieved."
May I suggest that you ammend the text to the following then:
"The wall is a solid terrain element and therefore blocks line of sight and is impassable."
I suggest this because the wall being solid does not strictly imply that the wall is tall. I know it sounds pedantic, but what if someone owns 3 foot tall walls (eg. Games workshop wall sections) which do not block line of sight.
It is termed that way as that is the classification of terrain types.
"To a real warrior, power perceived may be power achieved."
Looking back over what I put, I managed to miss out the important extra bit (My browser managed to crash twice leading to two re-typings of the post).
My suggestion was meant to be that you should state the wall is say... 2" high, on the tabletop, or taller if need be.
The height seems important given the differing heights of models, and hills, and the heights of wall terrain people may be using.
The wall is solid and impassable. That means you cannot see through it, nor pass it. The terrain people use is a representation of this rule. For instance a line drawn on the table has no physical height but for the game purposes is solid and impassable.
Our terrain rules don't reference height at this point.
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So, the obvious followup:
Can you jump the wall? Given it has no height?...
No.You can't jump over the wall
Is the wall linear terrain?
Walk on Water: This model ignores linear terrain when moving.
Nope
"To a real warrior, power perceived may be power achieved."
Cool. Thought so. Just wanted to get it out of the way before my locals start arguing :)