What factions do you think there will be in the future?

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Ryumaru
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What factions do you think there will be in the future?

Maybe it's a bit too soon, but to be honest it's always fun to discuss stuff like this.

There is a lot of rich folklore and history in Japan to inspire a myriad of fantatstic warriors and creatures and I think what we've seen so far is only the tiniest tip of a very large iceberg.

I reckon the Shiho clan may be a given seeing as they're mentioned in the Prefecture starter set packaging but what else could we be seeing later on?

I'd like to see Yokai explored a bit more. There's the Savage Wave and Kitsune (gotta get her once my Temple starter is put together) but it would be cool to see a Tengu faction of some sort. Everyone who knows a tiny bit of Japanese folklore (or have played DoA 2) will know about them, they're one of the better known Yokai there are.

I think some Kappa could be cool but I can't see them getting a faction of their own. Maybe as allies for the Wave, or Temple even.

I liked Minstrel's idea for a Yakuza style faction, there's a lot of potential in Japanese history for more human factions. 

Like Ninja for example. I know we have Bikou but surely there must be a Ninja group working it's own agenda in the Jwar Isles? I did wonder about Sohei monks, but they'd probably be in either the Prefecture or Temple.

There is one thing that got me thinking and that is Bushido is described as an Oriental fantasy, not Japanese fantasy game. Maybe factions with a Korean, Chinese or even Siamese theme may be present at a later point?

What's everyone else's thoughts on potential later factions? I know I'm jumping ahead but I've been wondering for a while now and started thinking up possible ideas. I had to mention them somewhere!

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I don't know much about oriental folklore...certainly don know any of the names you mentioned above!!

I'd like to see a more magical non-human race of unusual creatures and spirits that are, on the whole, "good"... Tree spirits, elementals, shamanistic, that kinda stuff... But Not elves!

I know there's rough talks of a ronin faction somewhere n the pipeline, which would be great. I'd much prefer that to a mercenaries faction - I've never liked the idea of mercs as being minis you can swaps round factions. I don't mind them being mercenary by fluff, but not in the infinity / Warmachine sense. - they often end up being broken and/or incoherent.

I'd also like to second the branching out not more non-Japanese themes such as Chinese / Korean feel, something a bit darker perhaps like Helldorados Immortals.

Ninjas would be cool but I imagine would be difficult to create a whole faction around them.

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Yokai is the general term for most creatures from Japanese folklore. Oni and Kitsune are yokai for example while the dragon isn't.

Tengu look sorta half human, half bird. Kappa are turtle like creatures that are far stronger than they look.

A Ronin faction would fit Bushido far better than a Mercenary faction. And it wouldn't be too difficult to imagine a whole faction of them, ever hear of the 47 Ronin?

I don't think it'd be too hard to create a Ninja faction. Maybe they'd be small in numbers but incredibly mobile and hard hitting, relying on surgical hit and run tactics?

I would like the next faction to be a 'good' oriented one. We have three bad guy ones now (including the Ito), let's even the odds!

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I know a friend of mine has been interested in Bushido, but not for any of the factions currently out. As has been mentioned above, he's looking for a "mercenary-esque" faction, be they actual mercenaries or Ronin (or both, for that matter). Basically, he likes playing hodge-podge groups. In other games (mostly Warmachine from Privateer Press), he plays Mercenaries and greatly enjoys them.

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I could see the tengu becoming the Savage Wave's flying unit, but not really a faction in their own right. Same with the kappa (I'd be interested in seeing what rules they'd have for the water in their head.)

 

 

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and don't forget the Wako ... NO wait! I'm not suposed to say anything .....

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That sort of thing could happen I suppose raggedyman, but I reckon there's enough scope in Tengu for them to be a faction of their own.

First you have the Karasu Tengu, these would form the bulk of their troops. As well as being dangerous in their own right, Tengu are masters of weaponry including the tanegashima flintlock rifle. A book I have mentions they shapeshift too, but it isn't clear into what. Before I got that book I had never heard of Tengu shapeshifting so maybe it's not preferred tactic. Apparently they can also possess people!

Then up the hierachy you have the Hanadaka Tengu. These are greater than the Karasu and have their own selection of mystic abilities including teleportation, a fan that creates great winds and communicating without moving their lips. They are also very storng and like the Karasu Tengu, they are masters of weaponry.

Ronin are quite well known, I wouldn't be surprised if we see a Ronin faction at some point. It'd be interesting to see the variety of characters that faction would consist of.

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Wako? What/who are they?

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Ryumaru wrote:

Yokai is the general term for most creatures from Japanese folklore. Oni and Kitsune are yokai for example while the dragon isn't.

Tengu look sorta half human, half bird. Kappa are turtle like creatures that are far stronger than they look.

A Ronin faction would fit Bushido far better than a Mercenary faction. And it wouldn't be too difficult to imagine a whole faction of them, ever hear of the 47 Ronin?

I don't think it'd be too hard to create a Ninja faction. Maybe they'd be small in numbers but incredibly mobile and hard hitting, relying on surgical hit and run tactics?

I would like the next faction to be a 'good' oriented one. We have three bad guy ones now (including the Ito), let's even the odds!

Ok, so yokai would be a good faction in their own right, if you could group together the ones that are more inclined to being "good", especially so if they are joining the battle in opposition to the oni.

I guess ninja could work as a faction if they were part of a bigger organisation, a shadowy underworld of combat magic orientated stealthy operatives. Not outright evil like the cult, more organised and scheming, a powerful upper echelon society with warrior monks trained in weird esoteric arcana affecting psychology, deception and diversion, as well as favouring precise nerve attacks and immobilisation over outright damage output.

It would be cool to see what GCT would do with the obligatory were-wolf / wolfen / worg faction - wild and feral, few in number but very powerful in combat.

And I think Ronin are pretty much a given, having seen the concept arts at Salute... I guess they could make them a splintered faction that could work for any of the other factions like wm/h mercs/minions do, but I hope not... I'd much prefer they work in some of the mercenary fluff into the way they play in the game as a full faction in their own right. Tthe way mercs and minions became their own factions I thought was pretty sloppy and very much had the feel of an afterthought, where they're not really quite a faction on an equal footing... It also makes game balance way harder as there's so many more variables and combos.

Not heard of the 47 ronin, but doing a search for it came up with this upcoming keanu reeves film - http://www.imdb.com/title/tt1335975/

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Ryumaru wrote:

Wako? What/who are they?

That's GCT teasing us I suspect!
I guess we'll find out in an indigogo campaign in 9-12 months time :D

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The Wako could refer to the Wokou. They were pirates who raided neighboring kingdoms.  From Wikipedia: "Originally, the Wokou were mainly soldiers, ronin, merchants and smugglers from Japan."

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Ret moosh wrote:

.Not heard of the 47 ronin, /

*splutter* what!?! shame on you! some of the bits referenced here are somewhat obscure/interprative but that's one of the foundation myths of japanese culture! you must either A) go read a book on it (John Allyn wrote a good one or there is one in Sheffield reference llibrary on general japanese mythology by Juliet Piggot) or B) commit seppuku immediately!

as for rest- tengu and kappa could make a faction but I think they would be better alongside wave/temple, pirates sound great, looking forward to that, ronin looked spanky in the concept art book, Ninja and the legitimate business men have almost been semi-confirmed too over the months on these boards so looking forward to them too:)

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Not sure if it will happen but I'm hoping for a sumo faction... and maybe Kumo spider types but thr'll likeky be best as part of the cult rayhet than their own faction.

Ronin and pirates would be ace too...

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Thanks for the explanation on Wakou raggedyman. I recall reading somehting like that in Rurouni Kenshin, the viallian of the final story arc used a fighting style called "Wakojutsu". He also wielded a sword that had a Japanese blade but a Chinese handle and guard (I probably used the wrong terminology).

I doubt Tengu would be in the Temple, after all they desecrate some in Japanese folklore. Can't remember if it's Buddhist or Shinto ones though.

I like the idea of a Yokai faction that is distinctively opposing the Savage Wave. a Tengu/Oni war would be awesome! I started writing a Samurai story years ago so I might use that idea myself.

I still think Tengu would make a great force on their own but I do agree Kappa would probably be better off as a member of another faction. Heck, maybe those Wakou could be bringing some along?

Wish I saw that concept art, to be honest I had never heard of salute before until someone in the games club mentioned it.

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A bit more on the wako  the real ones...  many Daimyo in japan were not landlocked  ,Japan being an Island and all that.   This lords did have  ships,  some indeed had  what could be consider a proper armada... they did  some  serious pirating  all aroud  the sea of Japan  and in fact they were smuglers . Also  people from the philipines china and other countries were involved on tis activities...  Hideioshi invasion of Korea  can be called the biggest piracy act of feudal Japan as  the mayority of the armies from the diferent Daimyos involved in the spearhead attack  were already doing this in their own account for several years before  the  invasion...

Another thing about  ships and naval battles in Japan ... the most decisive battle for the history  feudal Japan was a naval one  Taira vs Minamoto  were the Taira were all but wiped out .

Another one  the invasion of Japan by Kublai Kan (Mongols)  everyone know  the kamikaze wind destroyed the mongols .... but the japanesse    boat raids all arroud the hakata bay counted for at least 20% of the loses of the invaders ...

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Interesting, thanks for sharing GCT lapiaz.

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Monkeys Blood wrote:

Not sure if it will happen but I'm hoping for a sumo faction... and maybe Kumo spider types but thr'll likeky be best as part of the cult rayhet than their own faction. Ronin and pirates would be ace too...

I think Monkeys Blood has strong "future speculation" Foo. 

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You tease Master T! But he said several things, sumo faction, Kumo spiders, Ronin, Pirates.... GAH! What's he onto?

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Possibly Ronin ;-)

I was fantastic! And it was a bloody good laugh!
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Greeny wrote:

Ret moosh wrote:

.Not heard of the 47 ronin, /

*splutter* what!?! shame on you! some of the bits referenced here are somewhat obscure/interprative but that's one of the foundation myths of japanese culture! you must either A) go read a book on it (John Allyn wrote a good one or there is one in Sheffield reference llibrary on general japanese mythology by Juliet Piggot) or B) commit seppuku immediately!

Yeh...sorry. I did go into a library and ask about Japanese mythogy.. Didn't have much.

I think ronin are definites - that's just a matter of time.
Wakou are likely (as mentioned above... Thinking of beginning section of pirates of the carribean 3 here :)
He may also be referring to kumo spider types... I think they need more non human factions, and god knows the Akkyshan were looking awesom until Rackham dropped the ball with Conf!

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The 47 Ronin were an actual thing in Japanese history.

I agree with the need for more non-human factions. Just one or two more would be cool.

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GCT Master T wrote:

Monkeys Blood wrote:

Not sure if it will happen but I'm hoping for a sumo faction... and maybe Kumo spider types but thr'll likeky be best as part of the cult rayhet than their own faction. Ronin and pirates would be ace too...

I think Monkeys Blood has strong "future speculation" Foo. 

I choose to interpret this as sumo confirmation :)

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Monkeys Blood wrote:
GCT Master T wrote:

Monkeys Blood wrote:

Not sure if it will happen but I'm hoping for a sumo faction... and maybe Kumo spider types but thr'll likeky be best as part of the cult rayhet than their own faction. Ronin and pirates would be ace too...

I think Monkeys Blood has strong "future speculation" Foo. 

I choose to interpret this as sumo confirmation :)

LOL! Where's that like button?

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You are talking about more factions and more non-human factions and a lot of One-thing-theme-factions like ninja, tengu, kumo, ronin, etc but I hope Bushido follow the way he starts: Few factions but with a lot of variety, personality and fun.

I dont want to see my Temple faction becoming Monk-only faction. I like Kitsune, sisha, gorilla, ekusa on a turtle, the warrior monks etc

The best idea is to make groups of characters inside of a faction; something like The Cult: Burakumin people, Rats, Kairai... but is not a zombie faction, its something more, is The cult of Yurei and has so many things to offer. Same with the rest.

Ninja faction? Include some ninjas in Prefacture or "The ronin faction". Tengu? Include him in one of the factions. And same for Kappa and all the cool things.

We dont need infinite factions, we need really impresive, fun and unique factions with lots of things, posibilities, and personality.

At least thats my point of view, and my hopes for Bushido in the future. Just like until now.

By the way... the Ronin+Pirate+more things faction sounds realy interesting.

Sorry my poor english >_< Bushido FTW !!

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I get what you're saying Atrus. But just because I said a Tengu faction doens't mean entiely all Tengu, I'm sure there's other forest dwelling Yokai (or maybe even animals) that could be added to that. Perhaps a Tanuki might be tagging along with them? Unusual sure, but a Kitsune is hanging around the Temple of Ro-Kan.

I agree that there should be a limit to the amount of factions but by no means should it stop at just five when there's so much hstory and folklore to draw from. I'm with you on all that you said but new factions would allow the game to grow further.

And don't forget that even though the cult isn't just an Undead faction doesn't mean they're not prominent. People describing Bushido quickly will still say Temple is Monks, Prefecture is Samurai etc. But there's still variety, they just have prominent themes amongst their variety.

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I gotta go with Atrus here. I'd rather have 5-6 factions (though I guess we know there's going to be 6+ at this point, really) that have different facets they can head towards than 15+ factions that all just do "one thing."

I don't think we're totally in trouble for that second scenario, as we've already got some different ways all 4 current factions can go. Prefecture can do the Ashigaru thing, or they can go the more diverse way. Temple can go monkeys or elemental. Cult can go undead or rats. Savage Wave can go more Oni or Bakemono. Obviously you can go more or less towards those pure sections as you so choose. You can have Hanso, Yoshio and Jin but with Mizuchi tagging along, for example. Or Hotaru and Riku but also Aiko and her gorilla just for fun. I'd still like to see those two forks of each faction be fleshed out further and further, as opposed to each of those being a faction direction.

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I'm not trying to stamp out diversity among the factions, I'm just discussing what there could be later on and what themes may pop up!

The game wouldn't thrive if every faction was a one trick pony. But each faction does have elements that lend it it's personality.

Like for example the Prefecture starter box comes with Ashigaru and a Samurai, but the first few things released for it were a ninja, shugenja and a sumo wrestler.

A Tengu faction may have four Karasu and one Hanadaka in the starter box but amongst it's first few new releases it could have a mountain dwelling hermit, a Tanuki, maybe some Kappa and possibly even a Nue (Japanese chimera that dwells in storm clouds). The faction itslef may be comprised of Yokai and humans who make their homes near or even in the habitats where they are found.

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Ryumaru wrote:

I'm not trying to stamp out diversity among the factions, I'm just discussing what there could be later on and what themes may pop up!

The game wouldn't thrive if every faction was a one trick pony. But each faction does have elements that lend it it's personality.

don't forget tho that  any faction in any game doesn't have only one defining feature, that being its play style - the primary reason I play wargames and more to the point collect minis is the visual, aesthetic element of a game and the minis themselves.

 

To me, I dont really care how they play, if the models look good, I'll collect em. I have to enjoy the game itself (which is why I dont play 40k, despite like some of the minis), but it wouldnt bother me if certain factions played very similarly - for me its all about the minis themselves.

I appreciate that for many people, its the rules / play style of the individual factions that attract them, but not all of us :)

The advantage of a fantasy world like Bushido is that there are no real limits as to what they produce visually - probably less limitations than there are play styles.

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Ret moosh wrote:

The advantage of a fantasy world like Bushido is that there are no real limits as to what they produce visually - probably less limitations than there are play styles.

cracking, totally agree, I have to keep reminding myself that we are in the Jwar isles, not fuedal Japan, and just because a mythical creature exists in Japanese/oriental folklore doesnt mean it has to be in the game, and vice versa.  I love the way they have combined ancient and modern imagery, some pop culture and video game references, and some stuff they just invented (Kato and his Kairai for instance) but if they wanted to release a faction of giant man eating hats, well as long as the models are cool I just don't care:) this thread is good because it get's people excited about the future, we may never get some of this stuff, and by the time the rulebook comes out the fluff may outright miss everything we talked about, but so what? players have been fitting games around their own vision for years, not enough tengu? buy a Wave starter set and a bucket 'o green stuff and make your own tengu faction, just use the wave cards and rules:)

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Yes. For me its very important the playstyle and identity of each faction. I love playing.

I want more factions too (Waiting for the Ito :P), but I think 6 is a great number, with a maximum of 8 factions. If some of you play Infinity, you know there are 7 factions, but each have sectors inside witch add personality and diversification without the need of create new factions.

I understand your point Ryumaru, and the Tengu faction sounds cool, but if you dont want to see Tengu, Tanuki etc in the Temple cause is more chinesse (although there is Kitsune and I like), maybe you can find a home for them in a ronin faction. In any case I think this is not a game about history/mytology, is more oriental-fantasy-fusion with history and mythology ideas. Just my opinion.

I like what GCT Studios are doing by now, so lets see what we get in the future and have fun :D

 

Sorry my poor english >_< Bushido FTW !!

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Greeny wrote:

 I have to keep reminding myself that we are in the Jwar isles, not fuedal Japan, and just because a mythical creature exists in Japanese/oriental folklore doesnt mean it has to be in the game, and vice versa.  I love the way they have combined ancient and modern imagery, some pop culture and video game references, and some stuff they just invented

Total agree.

Greeny wrote:

not enough tengu? buy a Wave starter set and a bucket 'o green stuff and make your own tengu faction, just use the wave cards and rules:)

Jajajajaja funny. And put a large nose on Zuba's face xD ... although I realy want to see a big Tengu model for one of the factions :)

 

Sorry my poor english >_< Bushido FTW !!

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Atrus wrote:

 

oriental-fantasy-fusion 

 

 

Might have to borrow that description.

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I have to agree with many of you. Guessing about future factions is fun, as well as future miniatures but I don't like much the idea of having too many factions. Most wargames that have similar playstyles usullay offer a reduced variety of factiions with vast options of customization and a wide range of themes.

Which makes these games so fun, I believe. If you just want to change your game strategy or tactics, there shouldn't be any need of buying another whole faction. I still believe the "welcome to the zoo" Ro-Kan theme will be a bomb among players, using animals and their respective masters. But they could also go more spirit like, using Kitsune, the Monkey King and similar mystical creatures.

I really don't pay so much attention, as some of you previously said, to what creature belongs to which country. I just consider which looks in which faction and the potential playstyle they would have. you want to release a benevolent or cheerful version of Tengu with some Tanukis following him? Just add them to the Temple. You want it evil and mischievous? Add it to the cult and add some nasty illusionary and controlling skills.

I'm really excited about the Ito faction, as it can offer some much. But what I would try to avoid is to build a second prefecture. A bunch of melee fighters along a few mystic creatures. Actually, I think it should go on a totally different and unique style. the idea is to build a faction whose playstyle and main imagie couldn't resemble any of the other 4 faction by any means. Using ronins, pirates and fantastic creatures from the sea would look so nice, yet I would be careful not to have any similarities with the Ito faction (ronins should be quite different from their samurai, and sea creatures should be very different to the serpent style).

In the end, I think it's just a matter of likes. Some may like giving each faction a defined personality and love to buy lots of factions to play with all of them. But other players, such as me, prefer to have a main factions with, maybe, a secondary one for exceptions. We love to have a huge variety in the army, being able to change the playstyle completely. CGT is doing a really good job with the game, and hope they follow adding more and more variety to eah faction.

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Just thinking back to the days of Rackham's Confrontation, there were probably about 15 factions by the time they would it all up. As I mentioned above, its all about the minis for me, so I can't say for sure how it stood from a rules / gameplay style perspective, but I don't think I ever considered hat any one faction was like another.

I guess I could have looked at the midnor and the tir-na-bor and said theyre both dwarves and have all the usual archetypal rules / play style that go with dwarves in whatever game you play, but they looked so different and had enough rules differences that I dont think people ever thought Rackham were copping out and duplicating stuff... especially when there were eventually enough minis per faction that they could start bringing out the theme lists that pushed each faction in one of 5 different directions.
in some ways, the frustration was more that there were even more minis that people wanted to keep buying (which is a nice problem to have fostered if you're in the business of making and selling miniatures, which lets be honest, is what every wargame company ultimately has to do).
If nothing else, the 2 dwarf faction allowed people to choose purely on their preference to play good guys or bad guys - that difference alone may be enough for some people.

Take a different tack, and you have the excellently modelled and painted RoKan warband in the most recent painting competition that had a much darker twist to it - http://www.facebook.com/media/set/?set=a.412910338719717.106616.228060463871373&type=3

sure the rules are the same, but it does completely change the feel of the warband, and potentially how you'd choose to play using them.

Personally, I'm not at all concerned byhaving too many factions - the limiting factor will undoubtedly be the collective imagination of the GCT team's ability to create a coherent and compelling back story to house these factions and the money to have them developed and manufactured.

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I totally agree with you. The matter is just about persective, since you give more importance to the miniatures themselves and I have some heavy stubborn ideas of gameplay :P

What I am trying to say is that i enjoy much more a faction that has a huge variety of minis, and I don't mean only colors, but size, shape, skin, race, and so on. What I really love about this game is the uniqueness that CGT give to each and all of the models. I just want this game to continue the same way.

I am a Cult player, and I am very happy with all the options we have in this faction. In fact, that was one of the reason i picked them. But I may find Monks and Onis have resemblance  with each other in many ways (water and fire monks had it fixed somehow, since the minis' look is more appealing to me than Yumi and Kenko). Anyway, I think there should be a bit for everyone, as I am sure you will find each of the Onis totally unique compared to the others, which I agree if I just consider the models.

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What I've also found very encouraging is that there's been no sense of power creep in the releases.

Looking at the latest wave, each mini brings something new without straying from the overall feel of the faction, whilst also remaining balanced with previously released minis - none of them have any amount of "that's just completely broken - I have to buy it!".

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Yes. Actually, that's one of the hardest things to achieve and CGT has proceeded brilliantly in this matter.  Every single mini looks powerful, though, not over powered.

Hope the Ito faction goes the same way.

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Yeah. I my comment above wasn't meant to quash discussion on the topic or anything, or even to poo-poo on what others had typed. I just wanted to say that I like where the 4 (soon to be 5) factions are and think that, considering the game is sooooooo new (whole factions fit into 1/3 of an AT tray currently) that I feel they need a lot more fleshing out before we worry too much about entirely new factions.

But please, go ahead and talk about everything you want to see. Nothing wrong with it.

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Jason Koepp wrote:

Yeah. I my comment above wasn't meant to quash discussion on the topic or anything, or even to poo-poo on what others had typed. I just wanted to say that I like where the 4 (soon to be 5) factions are and think that, considering the game is sooooooo new (whole factions fit into 1/3 of an AT tray currently) that I feel they need a lot more fleshing out before we worry too much about entirely new factions.

But please, go ahead and talk about everything you want to see. Nothing wrong with it.

 

No, I absolutely agree with this - each faction still has a long way to go before we're really talking viable themed lists in the WM tier / Conf themes sense.

Likewise, I didnt intend to talk anyone down over more or less factions!

Now I think about it, increasing the wave frequency from 3 months to 2 months may well be a bigger obstacle on GCTs mind at the mo, especially if they're about to launch a whole new faction with a starter (5) plus another 4 minis on release date, which is now several months away, whilst also maintaining the current 4 faction release schedule and incorporating Ito into that cycle.

Better to grow slowly than try to run before you can walk and fall flat on your face... in GCT we trust :)

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I haven't played (yet, still waiting on my Ro-Kan starter) but I'm glad to hear there's no power creep. It's pretty discouraging seeing an opponents list and thinking "I'm probably not going to win".

While I hope there'll be plenty of new factions, I hope the number doesn't get out of hand otherwise we'll end up with factions that may not get modles for months, even years. As Atrus said, 8 should be about right.

GCT seem to be doing things well so far.

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Im temple player too and I love it. Ro-Kan have Hotaru overpirced and Koji is very tricky to play, but Overall its perfect and a lot of fun on table. And allways its better to have an overpriced model than an overpowered one. 

We though that the Large Rat Swarm was overpowered, but we tried today and its Ok. Bushido is very balanced game, and thats makes me happy :)

BTW welcome to the Temple brother Ryomaru, and let the Ki guide you!

Sorry my poor english >_< Bushido FTW !!

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Thanks, the Temple will be my second faction. Mainly so I have two warbands so others can try the game (and I can learn the rules by myself before trying to explain them to others).

Got most of the Prefecture guys so I'll probably at least buy a few extras to fill out the numbers.

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After watching the Sengoku Basara anime I kinda half-retract my statement about a Ninja faction. While I'd love to see one, the ninja that were in that anime (based somewhat on real history despite the giant mechanical samurai that turned up a few times) acted as messengers and agents to Samurai masters.

But then again a Ninja faction would be cool as they'd probably use quick lightning fast strikes tot ake down opponents quickly but could be vulnerable if they get bogged down.

Maybe it'll just be cool to see Prefecture get a few more Ninja recruits so a whole Ninja team is an option?

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Throwing my 50cents in here.

One of the things that appeal to me about Bushido is its newness, and in that ground I like there are not many factions. And yet in each faction there is plenty of diversity to shape your team as you like it and/or to match whatever scenario you are facing.

The temple currently have 88-rice worth of models

The Prefecture current have 83-rice worth of models

The Cult currently also have 83-rice worth of models

The Savage Wave have 50-rice worth of Oni and 39-rice of Bakemono (i.e.: 89-rice worth of models)

 

Given each game is usually around 35-50 rice, most players who use the same faction will possibly be using a different set of models per fight. In the tournament I played I was one of the only two who played Temple. The differences were obvious (she had Kitsune, Master Ekusa and Ichiro, I had Hotaru, Koji, and the Shisa. The rest of our forces were identical) and this made the game still feel quite challenging as we had to play against each other's differencs (amusingly both our Kenkos and Yumi's went 1-on-1 with their clone).

But the point I'd like to keep agreeing with is that I also don't want a lot of multiple factions. With the Snake people (don't know their name atop my head) comming we'll soon be at 5-forces, and I'm almost certain we'll see a 6th faction beyond them (the bandits/ pirates/ ronnin group). While maybe they could push another 2 teams after that, I'd personally like it to stop before the faction possibilities go into double digits (i.e.: 10 teams and beyond) and really focus on the themes of each current faction that we have in play.

 

I know I'm just repeating what has been said, but it does need to be emphasised I feel. The game is young and I'd certainly like it to grow, but in a way that dosn't follow the pattern of Gamesworkshop. Tie the Kappa and Tengu with the Oni so they have models that can walk-on-water and Fly. Give the Prefecture 6-more Samuri characters (so they can be a tribute to a popular cult film). Have more innocent peasants team up with the temple, and give a pair of them a set of digging trowls (that look oddly like a something used by a certain red-bandana wearing bipedial-humanoid-sized-mutant turtle). Provide the Cult with a were-crow and a spider-themed balck-widow-woman to give them even more vermin to command. Just saying always better to take something successful and expand on what is working than to spread too far in different directions and loose the collective theme. Afterall, more people will buy new models if they can be used with their existaing ones.

 

That being said, bring on the bandits and Ronnin!! :D

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Why do people seem to think I'm hell bent on stamping out the diversity and pigeon holing the factions into steroetypes!?

I'm not, alright? I like that we have options for the factions but as you said the game is young and there are going to be new factions emerging. So that's all I'm really asking to discuss here.

Can't we just enjoy discussing what there might be? That's all I'm asking is to have a pleasant discussion not "Stop trying to force so and so into this".

I don't think Tengu and Kappa should be in the Savage Wave. I'd like to be able to play a Yokai faction without playing a 'bad guy' faction.

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Ryumaru wrote:

Why do people seem to think I'm hell bent on stamping out the diversity and pigeon holing the factions into steroetypes!?

I'm not, alright? I like that we have options for the factions but as you said the game is young and there are going to be new factions emerging. So that's all I'm really asking to discuss here.

Yes you are! That's exactly what you're trying to do! Don't hide it any more. Embrace your destiny!

:p

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Please don't start Jason, this topics getting me wound up enough as it is!

Wouldn't new factions mean more diversity anyway?

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Diversity Tomorrow - Because Today's Almost Over.

And you know, it's an age-old thing that I find myself even doing a lot of the time. In any game you play that has expansions to it, everyone's always going to be (at least subconsciously) trying to figure out when the game designers are going to "run out of ideas" and just starting making the same thing as they've already made (but slightly better/worse/whatever). People will wonder when a game will reach its saturation point for new models and just become stagnant and stale. Usually, that's when a new edition comes out and shakes everything up by resetting the field like an etch-a-sketch falling down the stairs.

I mean, we're at Wave 8 and 5 factions (one still yet to be released). I'm sure the fine fellows at GCT have a bajillion more ideas they're just waiting to make a reality for the game. I'm sure it'll include new factions, new game dynamics, new model types, new scenarios and all other sorts of things.

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If I were to bet my silver moons it would be on Jason's last comment.

"To a real warrior, power perceived may be power achieved."

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Personally I enjoy this sort of speculation, and will be very interested to see how many, and which predictions prove accurate!

 

I certainly don't think every mythological creature type needs its own faction, but at the same time, I REALLY want to see more factions! I think it would give the game a big boost in terms of adoption by other players. 5 is a good number. 8 is a great number!

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FINALLY! Someone not wanting to accuse me of trying to destroy the diversity.

While I agree not evey mythological creature should have it's own faction, I'm still hoping for a Yokai faction. Something like the Night Parade would be cool, all those bizarre creatures and things marching together looks so eclectic and irresistable to me! I've been thinkin gup background and character ideas for this faction, I might just post them when I start typing!

Eight would be a good maximum number for the factions. It's an even number so it can be further divided into 4 good and 4 bad factions.

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