Writing him up on Bushidojo (my Bushido Wiki-pages site) and started to wonder a bit about two features he has. Wanted to get some clarity on the following:
1) Kato can use "Rise" as a Free/Passive. Does that mean he can spend 2-Ki to target an ally after the dice have rolled and said the target is dead? Or must he spend it prior any dice being rolled? In that latter case, can he still cast it after an attack has been declared but prior the dice being rolled?
2) If a model with "Rise Again" is killed, they are instead Exhausted, lay Prone, and are Fully Healed. However as the turn hasn't ended yet, do they still benefit from "Rise Again" if killed a second time (i.e.: as they are at -2 Dice to their dice pool being Exhausted AND Prone - they will be a very easy target)? Or Must Kato use "Rise" a second time to prevent them dying again?
3) How many Kairai Risen can you have on the field at a time? Since there is a limit of one-of-each named models in the game, I assume (to quote highlander) "THERE CAN ONLY BE ONE!!" but better to check :)





1) the standard rule that you can't affect a dice roll after the roll applies, so whilst you can use it after the attack is declared, you have to use it before damage is rolled.
2) yep, they just keep coming back! Unless they are insta killed with a special rule or 6,6.
3) no limit, its so hard to raise one if you manage two you deserve them both!
Never tell me the odds: Han Solo;)
(avatar from http://www.sillof.com/C-samuraiwars.htm)
That's an interesting input from greeny.
Is it possible to activate Ki abilities AFTER dice are rolled but BEFORE damage is rolled?
In my playing area we use to activate them before ANY dice are rolled, and this changes are quite interesting, at least, for many Cult units. Miniatures like Wrath or Kenko could decide to spend ki on their damage after rolling the attack dice, so they could save those points if the attack isn't succesful.
Nice.
No, no, you have to pay for the Feats used in melee before you start the combat, when you buy extra dice. That's clear from previous queries here. (Unless the Feat description specifies otherwise, of course.)
The general rule is that a Feat can never affect a die already rolled, not that you always can use a Feat immediately prior to the die being affected.
As for Kato's Rise I would actually have said differently than Greeny does, but I'm no expert on the Cult, he is. (Master T might well have said something about it that I have missed.) It's not really affecting the dice or damage dealt, but but the model in question must have Rise Again (or Last Stand) before being killed, i.e. taking the actual damage.
I follow the rules of bushido. I am a bushi.
Hello, I did say the same as you henrix- I said after the attack is declared (ie at the start of combat), we play it that you decide on feats before any dice are rolled in combat, whilst it never explicitly states that Rise works this way (it isn't a melee feat so never says 'next combat' etc, and RaW says you can use free feats at any time) it just seems more polite that way:) we ended up using an informal version of the timing master T supplied here-
http://www.bushido-thegame.com/forum/hangmans-noose-46-1
in that we play-
I personally dislike needing this level of timing accuracy (for me free should be free) but it does solve ambiguity, and make certain Ki Feats (Rise, Kenko's strength bonus etc) a bit riskier which makes the game more interesting:) I also feel there is an argument for another feat section around number 7, but either way Master T has almost certainly come up with a solid set of timings for the next set of rules which will no doubt make everything better:)
Never tell me the odds: Han Solo;)
(avatar from http://www.sillof.com/C-samuraiwars.htm)
Thanks for that timing.
Sometimes it may seem somehow unneccesary in a game among friends, but as you said, it's really helpful. That's the exact way we also play in our local store. Having to spend ki in an uncertain roll helps to balance the game. If not, skills like kenkos would be over too powerfull since the player would never risk any ki.
The problem usually comes with players that try to abuse any rulings instead of using common sense and tend to regularly whine on forums or any local store. That's why if we all have a clear scheme, many problems and troll charges will be avoided.
:)
yup, they're especially useful when you go visiting other stores, tournaments etc, no one wants to be the guy who starts the 'but that's not how we play it' whine fest:) although i tend to just let the other guy get their own way most of the time as it's just more fun for me that way (always like a challenge!)
Never tell me the odds: Han Solo;)
(avatar from http://www.sillof.com/C-samuraiwars.htm)
Yes, specially to avoid any argument and keep playing. But sometimes people keep on abusing or just applying the rules in a clearly incorrect way. And it's important to have a rulebook-FAQ-oficial forum post-etc- to just show him and clear everything.
I know the ideal solution is to let him do, and afterwards use his same tactics ruling against him. But just in case :P