Welcome all! I'm an active WM/H player but always loved oriental themes. I'm thinking about starting one of the factions but while I read the rules, I'm still unsure how each of the faction plays.
How would you describe your faction? Control, denial? Aggressive offence, grind, attrition? I like tricky, mobile factions that not necessarily rely on pure strength and mess with enemy in some way.
I'm playing Cryx and Circle in WM/H, Dreamer and Gremlins in Malifaux and used to play CSM and (old codex!) IG in 40k. Which faction would suit me in your opinion?





as a very rough play style, at least the way I've seen it:
Temple: not massively durable, but fairly hard hitting and very flexible, excellent Ki management, quite good at reacting to opponents
prefecture: well armoured so hard to take down, even basic troops, esp with the healer. good at co-ordinated / ordered activations and work fairly well in groups, can also hit pretty hard when they need to. not great at Ki production.
Savage Wave: very much the horde army with lots of v cheap troops that are rubbish individually but become more reliable and flexible as they group up. can be tricksy to play with, but the oni provide the much needed damage output and staying power.
Cult: slow moving but very durable due to the tough (and in one instance armoured) zombies that can also keep rising from the dead. Not overly hard hitting, but better at targetted assassination tactics and taking over the enemy models.
My vision. Only a short explanation, hope this helps:
TEMPLE: Most fragile faction, if one of your monks die you will cry a lot, cause are your only warriors. Thats is, the faction balances Support models with Great Warrior models. In addition the best Ki management faction and the most resistant to enemy Ki powers. Also the faction is very fast and has maybe the best early (in a 6turn game).
PREFACTURE: Armoured faction. They fight all together giving bonuses and rely a lot in positioning and area control. Also is the faction with the most ranged attackers. They are tought in combat, but weak against Ki powers. Is the least KI-based faction, and they are better in turns 2/4/6 (due to Hiro and Hanso feats).
CULT: Tricky faction. They rely on debuffs and modifiers, like surprise, outnumber, AND fear. Is a durable faction, being more powerfull in the lasts turns of the game. They have a balance between "Soulless" models (usually without Ki, and they have to leech, in addition they cannot contest objectives) and Normal models (Ki generators and main Casters).
WAVE: Assault faction. They have lots of small skirmishers and some heavy hitters. Is also a Durable faction, being more powerfull in the Mid game, with lots of bakemono. They have a special Ki management: Bakemono Horde with lots of Ki, and Large Onis with unlimited Ki but the possibility of becoming frenzy.
Sorry my poor english >_< Bushido FTW !!
This is a great thread and is definitelty something I'll refer people who are curious about Bushido to.
Also known as Astraeos on Warseer!