Ok after Necra Chi's great summary of observations i thought i would pick up the mantlet and do a piece on everyones favourite Oni, Zuba, the All Seeing.
So to start lets look at his statisitcs
Combat Pool; He has a good CP and is able to boost which is nice
Ranged Combat Pool; unfortunately no ranged attack, but who needs one when you have a giant hammer and ....
Movement; those stocky but heavily mucsled legs give Zuba an advantage in speed over most humans, meaning he can out charge them.
Ki; Oni's Ki management is different from anything else currently in the game which might take a little time to get your head around. Basically i think of it as in any one turn Zuba can spend 8 Ki, but theres a risk or a certainty that you'll lose control of him the next turn. Choosing when to explode him it key as once he rages you might not get him back and so will be unable to contest objectives, pick up objects or do anything but squash things. Ill talk more about Raging and its pros and cons later. He does also have a nice -2 Ki a turn meaning he can "future sight" every turn and not rage or boost his CP with only a small chance of Raging.
Wounds; 10 Zubas tough and has a big body he can lose bits off
Traits;
Bravery; rerolling fear tests with two dice means zuba's no going to be scared of much.
Brutal; increased chance of hitting, pushing though those hits
Brutal Blow; this is an amazing ability, +1 when hes the active player, means that an and Bravery your getting a 5 or 6 33% of the time and unless they have "Parry" your going to hit.
Devastating Charge; +1 CP when charging
Fear (5); chance that his target will "frighten" losing dice and forcing them to put as many dice in defence as attack, meaning you can more comforatably put dice in attack. Be careful of models with Defence into Attack though
Large; he's big
Oni; hes going to have 2 dice in Ki tests and other affects that apply to Oni.
Rage; See above
Stubborn; not so bad but be careful not to get him stuck in combat with someone who can handle him as he wont back down.
Toughness (1); shrugs off minor wounds, better than armour.
Feats;
Future sight; Good ability in the early or late game and can help to ensure you get Zuba in first.
Quake Strike; costly but good stealing an activation from models if they are made prone and also controling the opponents activation as they'll want to stand up Prone models quick or Zuba will make them a big red stain. Also if they're prone you can get Zuba through to a good target as they'll have no ZoC.
Consume Soul; this and toughness mean you can get a little bit back when you have over extending and hes taken some damage, remember Bakemono have souls too!
Weapons;
Reach; extends Zubas control at little extra
Cumbersome; important to get Zuba in first and not get struck as his CP can go down quick once he get exhausted, out numbered coupled with this negative trait means you want to get in quick and get out.
Strength +2, ouch means Zuba can hurt things, this with Brutal Blow means he can splat nearly anything.
Trigger (5) Slam, with Brutal Blow, good CP, Devastating Charge, Fear means you'll get this off more than you would think. It good to simple action into combat get the slam as this will damage a model and mean that its done for the turn tired from the Melee and exhausted by standing up.
Summary; I think of Zuba as very like his g iant hammer. When it comes down its going to hurt, but also like his hammer once its come down its hard to lift back up to use again. So be very careful where you strike but when you do make it count. Use his good Move and future sight coupled with the numbers advantage the Bakemono give you to pick his fight.
More later and then the Bakemono.





Thanks Master T. That was very helpful and confirmed a few things I was thinking about him. I hadn't noticed the speed advantage though.
"He who controls others may be powerful, but he who has mastered himself is mightier still"
I like that he can take a hit and still be standing. With 10wd, Toughness (1) and Consume Soul (I think that's what it's called) he is a real pain to take down. Not to mention his Ker-splat! capabilities!!
Master Ekusa says "You don't want to sell me death sticks. You want to go home and re-think your life."
Some days it's just not worth chewing through the restraints.
My Photobucket Page = http://s269.photobucket.com/albums/jj76/grazclan2/
@Dgraz, i think you'll find that Zuba sees this in the future and so leaps athletically forward, bringing down his hammer, crushing the feeble old man and driving his broken frame into the broken turtle shell that was his mount.
"To a real warrior, power perceived may be power achieved."
"His soul nurishes Zuba," says a watching bakemono, excited by the Oni's display.
******
Zuba could feel the old mans spirit enter him, it so surprisingly strong for such a feeble thing. He felt his muscles expand and heat beat race whilst as the last of his essense so consumed.
"To a real warrior, power perceived may be power achieved."
Hey guys, please have a read of Zuba's story :-)
Facebook - www.facebook.com/gctbushido
Twitter - www.twitter.com/BushidoGCT
lol - Nice!! - unfortunately, not so in the proxy game we played - I think he spent more time contemplating his navel than anything else.
Some days it's just not worth chewing through the restraints.
My Photobucket Page = http://s269.photobucket.com/albums/jj76/grazclan2/
Did he not "Future Sight"?
"To a real warrior, power perceived may be power achieved."
Even with access to tactician 1 so he could go first and squish Ekusa before Ekusa could shut him down?
There's Zuba story?
*runs off to look*
"He who controls others may be powerful, but he who has mastered himself is mightier still"
"Future Sight" is awesome...if you don't flub the roll. We played again tonight, and I used the Bakemono Horde Ki Feat "Creeping Darkness", which shut down "Contemplate Your Navel" (as it shall be known from this point on =D) for a few turns. Once I no longer needed to limit LOS, I began to use "Future Sight" to try and get the advantage. Poor rolls found Zuba shut down for the turn, meaning Bakemono were easily being removed from the board, meaning that the idles were being turned...not in my favor. I feel that The Savage Wave are a poor match up (as of now) for the Temple. If the Temple get initiative, they have Ekusa shut down my only model capable of doing any damage. I know it's not about anahilation, but if my best model can't do anything it becomes difficult. It's only been two games, I'm sure I'll think of some way to take ito Dgraz =P.
I think bakemono are all about the LOS blocking and when that fails using their fantastic mobility to pick their fights well, and then to punish opponents with rapidly stacking exhausted and outnumbered debuffs as the bakemono pile in 4 at a time.
"He who controls others may be powerful, but he who has mastered himself is mightier still"
Yeah, it's obvious...especially when peasants are taking them out with ease. I haven't been taking advantage of Combined Activation as much as a should either. It's only been 2 games.
Let's be glad you haven't mastered our game in two plays!!
Easy to pick up, difficult to master is our hope.
Facebook - www.facebook.com/gctbushido
Twitter - www.twitter.com/BushidoGCT
Probably should have posted it here instead but you can see some experiences of mine with the Wave here:
http://www.bushido-thegame.com/comment/726#comment-726
"He who controls others may be powerful, but he who has mastered himself is mightier still"
Just a couple of daft questions I need to ask.
Are all Oni red or do they come in different colours?
Regarding Contemplate your Navel, can you block LoS with another model as with ranged combat, i.e. nominate an alternative (Bakemono in this case) target? Can you use cover? For the target to simply be on LoS regardless of range is very powerful.
Slipping on messes you made when I hit you makes me more excitable.
@the man, The Oni start off as a sort of orangy red, as they age and grow they become darker in skin tone. Their hair however does the reverse so as Oni age their hair whitens. Legends tell of colossal Oni with Skin as black as Jet and manes of silver white.
You need LoS but it is a Ki Feat and not a Ranged Attack so you can't nominate another target and no cover bonus.
"To a real warrior, power perceived may be power achieved."
RE: Contemplation. No, it is not a ranged attack. The only restriction is that the target is in LOS.
If you think that's powerful, check out Ikiryo from Cult. She alone took Zuba down to 2 wounds in 1 round in the last game against Necra-Chi. She then proceeded to kill him off 2 turns later when she got LOS again.
http://www.hangmansnoose-au.com
Now live and running.
@ Master, thanks very much. Nice nugget of background too.
@HM, thanks also. The guy that got me interested in this game has opted for Cult so it looks like I will have fun facing that particular scenario. On a related note, I presume you can use armour/toughness to protect from her Drain Life and Death's Kiss.
Also, regarding the loss of Ki equal to wounds taken, is this actual net wounds inflicted or wounds caused before accounting for armour/toughness?
Slipping on messes you made when I hit you makes me more excitable.
Just shoot her if she's looking at you funny. 4 Wounds, no ranged defense and she cant "touch the void" against ranged attacked. Better still just squash her with Zuba and then devour her soul.
Use terrain, turn him so he doesnt have Los on her. Just think creatively and she wont cause you nightmares
The "look into the Void" ignores armour and toughness.
Death's Kiss, the Ki lost is only on the trigger.
"To a real warrior, power perceived may be power achieved."
Re: Death's Kiss, just so I am clear before my first game as I just know it'll come up sooner or later.
Some how the gods of chance have temporarily deserted Zuba and Iki manages a quick peck on his cheek and successfully triggers the trigger, rolls on the chart and slams in 2 wounds. Merely an irritant to Zuba and his toughness trait drops the actual wounds to 1. How many Ki is lost?
Also considering the unique nature of the Oni's manipulation of Ki does Zuba remove the Ki (thereby happily helping him out) or has it added to his pool (thereby hindering the demon as is the purpose of the trigger)?
Thanks for your patience, hopefully my last daft questions of the day.
Slipping on messes you made when I hit you makes me more excitable.
it would be 1 and its removed
"To a real warrior, power perceived may be power achieved."
Thank you, Master T, that is an interesting benefit.
Hope you're reading this one Phil. Zuba's gonna squish your zombies into dead undead detritus!
Slipping on messes you made when I hit you makes me more excitable.
I wish Zuba had a special rule "It's Smushing Time!" that meant that his melee attacks removed enemy that it destroys from play so they cannot come back. At the moment he has to SL 6 and then roll a six to ensure those zombies stay dead!
"He who controls others may be powerful, but he who has mastered himself is mightier still"
ZUBA SMASSSSH!!!!
You should be slamming them when ever you can anyway. Kato's not so clever when his puppet wall disappears .
"To a real warrior, power perceived may be power achieved."