just been rooting through my USB stick and found this, no idea when I wrote it, I'd forgotten about it completely, thought I'd see what people think :-) and can someone please suggest a better name?
ADDITIONAL SCENARIO- TUG OF WAR
Even the inanimate objects on the Jwar Isles may contain an element of Ki, especially those favoured by the Kami, a massive example of such an item has been discovered nearby, and your warband has been sent to retrieve it.
(inspired by the story of Benkei and the temple bell)
- One player sets up the terrain
- The second player chooses deployment area
- Winner of the tactical roll chooses which player deploys first.
The game lasts six turns or 120 minutes, whichever comes first
- 1 VP First player to move the objective within 6” of his table edge
- 1 VP The player who has the objective in their table half for the most end phases
- 1 VP The player whose deployment table edge the objective is closest to at the end of the game
Place a large unusually shaped stone/temple bell etc in the centre of the table. This is the objective.
If a model starts its activation touching the objective, and not within an opposing models ZoC it can elect to either ‘push/drag’ or ‘slam’ the objective.
‘Push/Drag’- complex action, the model may move themselves and the objective their move value in a direction chosen by them, they finish the move facing the direction moved and the objectives placement relative to the model must remain the same, the model cannot pass through the ZoC of an opposing model as they move as normal, though the objective can.
‘Slam’ – simple action. The model must fight a melee combat against the objective, it has a Melee pool of 2, is steady and tireless and will always put all its dice in defense. If the player successfully strikes the objective then he rolls for damage as normal- the amount of wounds caused is the distance the objective is slammed directly away from the attacking model. Any model touched by the objective as it moves is knocked prone and suffers one wound. If the objective touches terrain it stops immediately.
Attacks with triggers that move an opposing model may add to the distance moved if their trigger value is met. Other triggers have no effect.