Character States

A model may through game effects enter into a number of different states. Some of these states are permanent, others are not. Below is an explanation of the different states.

  • Controlled: Controlled models are under the control of the opponent. Whilst the Opponent has control of the model he may declare any action with the model but may not use Ki Feats. It does however generate Ki. It is considered a "controlled" and not a Allied model. 

Exhausted: Once a model has used both its actions, it is considered Exhausted. If the model is attacked in Melee it can still defend itself but it does so with a -1 penalty to its Combat Pool (see the section on Melee Combat).

Frightened: Some models have the Fear trait. When such a model targets an enemy model with a Melee attack (through a Melee attack action or a Charge action), the enemy model must take a Fear test, which is a Targeted Ki test (the Target being the Fear value of the model with the Fear trait). If it fails this Test, it becomes Frightened. A model wishing to engage an enemy model with Fear in Melee combat (through a Melee attack action or a Charge action) must also take a Fear test and becomes Frightened if it fails. Its declared action is also wasted and it is not allowed to initiate Melee combat with the Fear-causing model. While Frightened, a model must place more dice in Defence than in Attack, and may not voluntarily move into BtB contact with enemy models. The Ki costs of all its Feats and other effects are also increased by one. During the End phase, a model under the effects of Fear may attempt to make a new Fear Test using the same Target value. If this Test is successful then the model is no longer Frightened. It may, however, become Frightened again if it fails another Fear test.

  • Poisoned: If a model has Poison markers on its Profile card it is considered Poisoned. During the End Phase remove the highest value Poison marker, the model suffers a number of wounds equal to the Poison markers value, ignoring the Armour trait.  

Prone: Some game effects will cause a model to become prone. The model is placed on its side, or a Prone marker is placed next to the model. Models that are prone may not declare any other action other than Stand Up, however if Standing Up will bring it into Btb and Melee, resolve the Melee as normal with -1Cp. A prone model has no ZoC, does not count as being in Base to Base with enemy models and does not block LoS. Its facing remains unchanged.

  • On Fire: If a model has Fire markers on its Profile card it is considered On Fire. During the End Phase remove the highest value Fire marker, the model suffers a number of wounds equal to the Fire markers value, these wounds ignore the Armour and Toughness traits. A model with Fire markers on its Profile card, or a friendly model in BtB which is unenaged and not in an enemy ZoC, may spend a Simple action to remove all Fire markers from a models Profile card.

Rested: The Rested state is the ‘natural’ state of any model; a model is considered Rested if it has taken no actions, nor been forced to take any actions, in any given turn.

Surprised: If a model is targeted by a game effect (most commonly an attack) originating from outside its LoS it is considered Surprised, but only for the resolution of that action. Models that are surprised cannot use Ki Feats and suffer minuses in Combat and to their Missile Defence pool, as indicated in the Ranged Combat/Melee Combat sections. A model cannot be surprised by another model that starts its action in BtB contact with it.

Stunned: If a model that is rested is stunned then it becomes tired. If a Tired model is Stunned then it is Exhausted. If an Exhausted model is stunned then it suffers an additional -1 to all dice pools until the end of the turn.

Tired: After a model has performed a single simple action it is considered Tired.

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