Models in Bushido commonly have one or more Traits. These Traits are listed on the model’s Profile Card. In some cases Traits are considered to belong to the Weapon the model is carrying rather than to the model itself, these are so-called Weapon Traits and they are listed on the Weapons Grid on the Profile Card.
Traits can be either positive (i.e. they create an effect or add a modifier that is beneficial to the model) or negative (i.e. they create an effect or add a modifier that is detrimental to the model). Positive Traits are noted in Black and negative Traits in Red.
You will see in the following pages that some Traits have an X, Y and possibly a Z value associated with their description. X, Y and Z substitute for the actual numerical values listed on the model’s Profile Card. If no value is printed on the card for a Trait that would normally require one, it is assumed to be (1).
Example 1: The Ashigaru armed with a Yari has the Armour (1) Trait, so when this model suffers Wound damage, 1 is reduced from the amount to be marked on its card. If a model had Armour (2) trait, the wounds would be reduced by 2.
Example 2: The Child Monk has the Trait Believer (Monks/4/1). This means that any model who is a Monk within 4” of the Child monk may reduce the cost of their Ki Feats by 1.
What follows is a list of the traits available to models in Bushido.