Most models in Bushido are able to manipulate the natural energy around them. This energy is called Ki. All models manipulate this energy in their own unique way.
Each Ki Phase (see the Game Turns and Phases section) all models will generate a number of Ki markers equal to the first Ki statistic printed on their Profile Card. These Ki markers are placed on the models Profile Card. A model may not have more Ki markers on its card than the second Ki value. If a model somehow generates Ki above the second Ki value these addition markers are forfeited and cannot be regained. When models are required to make Ki rolls for whatever reason then it is the first Ki statistic that determines the number of dice to be used. When a model preforms any action that requires Ki to be spent, the required numbers of markers are removed from the model’s Profile Card. For purposes of game effects any actions that require the expenditure of Ki markers are considered Ki Feats.
The cost for each Ki Feat is indicated in the description of that Feat. If a model has insufficient Ki markers on its Profile Card then it is unable to perform that feat. Unless a Ki feat is preceded with this symbol it will cost an additional Ki token if used while in BtB contact with an enemy model.
Feats can be used at different times and situations, these are classified the same as other actions and are as follows:
• Free: Free feats do not cause the model to tire or exhaust and can be used at any time – even outside of the model’s normal activation.
• Free Active: Free Active feats do not cause the model to become Tired or Exhausted, but can only be used when this model’s controller is the active player.
• Simple: A Simple feat requires a Simple action. The model performing a Simple Ki Feat may also move up to its Move statistic in inches before or after resolving the feat if that model spends an additional Ki marker.
• Complex: A Complex feat requires a Complex action and thus causes the model doing it to become exhausted.
Ki Feats are further classified by whom they affect:
• Personal: This Feat affects the user only.
• Target: This Feat affects a specific target nominated by the player controlling the model performing the Feat.
• Aura: This Feat affects an area that may be either set or variable. The area is expressed as a 360 degree radius measured from the centre of the model’s base. Unless stated Auras ignore LoS rules and obstacles; any model (enemy and/or allied, depending on what it says in the Feat description) within the Aura are affected.
• Special: The effect of the Feat is unique in some way and is further described on the model’s Profile Card.