Only models with an RCP statistic may make Ranged attacks, unless allowed to do so by the text on their profile card or by some other game effect. If a model is eligible to make a Ranged attack, it may do so if and only if there is a valid target, i.e. an enemy model, within the model’s LoS, and the model making the Attack is not in an enemy models Zone of Control, or in Base to Base contact with an enemy model.
The player of the targeted model may nominate a different model as the target if the following criteria are met: (1) the LoS of the model making the Ranged attack crosses an enemies models base or its ZoC, (2) this enemy model also has LoS to the model making the ranged attack. Any models that meet these criteria may then be nominated as the target instead of the original target selected by the active player.
The active player then measures the range and both players calculate the number of dice they will use for Attack and Defence rolls respectively (RCP dice are always Attack dice, there is no need to select an Attack/Defence dice combination when making a Ranged attack). The active player simply uses the RCP dice, and the passive player uses a set number of dice for Defence based on the range, as indicated in the table below:
Both players then modify their dice according to the Range Combat Modifier Table below:
|Aimed this turn||+1|
|Ran this turn||-1|
|Has or will Move||-1|
|Defender in cover||-1|
The Ranged Combat test that follows is thus a normal opposed test. Rolling for Wounds follows the same rules and uses the same table as for Melee Combat:
Some weapons have the Ammo trait. If this is the case, remove an Ammo marker from their profile card when the attack is declared (the Ammo marker is thus lost regardless of whether the attack hits or not).