Terrain
Players should decide on the pieces used before they are deployed. Both players should agree on how the terrain elements will affect the game. Terrain should be described by two traits, visability and difficultly.
Visibility
Can the terrain be seen through?
Solid; No LoS can be drawn through the terrain.
Obscuring; Models can see 3” through the terrain. No matter where the model is in relation to the terrain.
Clear; LoS can be drawn through the terrain.
Difficulty
How easy is it for a model to move across.
Impassable; Cannot be moved through.
Difficult; Can be moved through but at ½ Movement rate.
Easy; No affect to movement.
Note; some pieces of terrain like a building might have different types of Visibility and so the players should decide before the game starts which areas are different.
Deployment
In Bushido the deployment can be either Baseline or Corner Square deployment.
Baseline Deployment; models are set up with the base of the model touching the edge of the board.
6” Corner Square Deployment; Players set up their models in a 6” square in opposite corners of the board.
Baseline Players setup with their models base touching opposite edges of the board.
Setup
Unless otherwise stated in the Scenario description the players should setup the terrain and deploy following these steps.
• One player sets up the terrain (Randomly decide which player)
• The other player then chooses a deployment area (As detailed by the scenario)
• Players make an opposed Tactical roll. (Traits cannot be used to gain Tactician for this roll)
• Winner of the tactical roll decides which player deploys first. That player then deploys their force. Then the second player deploys their force (Deploy as detailed by the scenario).
Game Length
Games of Bushido can be Fixed or Variable.
5 Turns Variable; Before the Ki Phase at the start of Turn 5 one of the players rolls a single D6. If the result is 4 or more the game will end at the end of the current turn. If the result is not then the game continues and this roll will be made again the following turn before Ki Phase. The game will always end on the seventh turn.
Fixed (X); The game ends after the End Phase of the designated turn.
Victory Conditions
When the last turn of the game has been played or when one player has no models on the table then the game ends and the players consult the Victory Conditions. The player with the most Victory Points is the winner, in the case of both players having the same number then the game is a draw.




