All models in Bushido can take two actions in a game turn. (We will explain exactly what constitutes a game turn later.) When a model is activated it may attempt a Simple action or a Complex action. A Complex action will count as both of that model’s actions in that turn. This means that in any given game turn, any model can do either two Simple actions or one Complex action. There are also actions that are designated ‘Free’. Taking a Free action does not count towards your two-action allowance. The text on the Profile Card will tell you whether a particular free action requires the controller of the model, to be the Active Player.
When a model activates and performs a Simple action, turn the profile card 90 degrees to mark that it has taken one of its allowed actions (this is another reason for having a big play area – you can then easily place the profile cards next to the battlefield so that you and your opponent can easily see which models have taken actions and which have not). When a model has taken a Simple action and its profile card is turned 90 degrees, it is considered Tired. When a model has taken a Complex action, or when it takes a second Simple action, turn the card 180 degrees When the model has taken two Simple actions or one complex action and its card is turned 180 degrees, it is considered Exhausted. An exhausted model cannot activate again until the next turn. A model that has taken no actions yet in a turn is considered Rested.
Being Tired or Exhausted may inflict a penalty on the model (see Combat section). However, the tired and exhausted states only take effect after the action that you have declared has been resolved (this means that you can always take an action without suffering the associated penalties of the state you just entered by taking that action).




