Camouflage (X/Y): This model cannot be targeted by opponents models when in Terrain type X, unless the model starts its activation within Y" of the model targeting it.
Cannot be knocked down: The model can never be knocked prone by any game effect. This is now the Steady trait
Channel (X/Y): This model may give Ki markers from its Profile Card to X type friendly models within Y". This trait may only be used when the model is active. This model may distribute its Ki markers entirely freely; it is not required to keep any Ki markers on its own Profile Card. Channel may be used at any point during a models activation but only once per activation.
Combined activation (X): The active player may simultaneously declare Actions for models with combined activationX when they are the Active player. The controlling player chooses in which order the actions are resolved. No more than four models may be activated.
Command (X/Y): The model spends a simple action, and may activate up to X number of models of the category Y to perform a simple action. For example, a model with the trait Command (2/ Ashigaru) may use a simple action to immediately activate up to 2 different Ashigaru models.
Co-ordinated Attack (X): The model gains an additional combat pool dice if fighting in the same Melee combat as the named model.The model can only ever gain one addtional dice from this Trait.
Co-ordinated Ranged Attack (X): When this model makes a Ranged attack against a model that has already been the target of a Ranged attack this turn from an allied model of the type X, this model adds a die to its RCP.
Counter Attack: If this model places all its CP dice in Defence and then successfully defends, it may convert its second highest Defence die to an Attack die.
Cowardly (X): A model with this ability must make a Ki Target Test with a target of X when declaring a Melee or Charge action. If the test fails, the model is not allowed to make a Melee attack or Charge, but the action is considered wasted. If the test is successful the model may act normally. When this model is the target of any Melee attack it needs to pass a Ki Target Test with a target of X. If this test fails then this model acquires the Retreat trait until the end of the turn.
Deflect Missile (X): The models gains an additional X dice for its missile defence pool.
Defence into Attack: This model may convert its highest Defence die into an Attack die with the same result after all dice have been rolled.
Defensive: This model may not choose more Attack dice than Defence Dice during Melee exchanges.
Devastating Charge: The model gains an additional die to its CP for the duration of its activation if it takes a successful Charge action.
Disengage (X): This model may add X dice to its Defence dice when declaring a Disengage action.
Disturb Flow (X/Y/Z): If a model of category X is within Y" of this model, then all Ki Feat costs of that model is increased by Z.
Dodge (X): During a Melee exchange the model may force its opponent to reroll up to X Attack Dice once, the second result must be kept.
Durable: When this model would suffer multiple wounds only inflict one wound.
Elusive: This model may ignore ZoCs of all enemy models.