Traits F-K

Fear (X): When this model targets another model with an action that would bring it into BtB contact with that other model, the targeted model must make a Fear test against the Target number of X. The model uses its Ki stat for this test. If the targeted model is successful, it suffers no negative effects, if it fails then it is frightened. If a model targets a model with Fear then it must pass a Target test against a target of X in order to be able to carry out the action, unless the model started its activation in base to base contact. If it fails then the action does not take place but is still considered spent. A model with the Fear trait never itself has to make Fear tests against models with a Fear value equal to, or lower than X.

Fearful: This model must re-roll successful Fear tests.

Fearless: This model is unaffected by Fear.

Fly: When a model with this trait declares a Walk, Run, Melee or Charge action it ignores; Terrain elements, other models and ZoC for the duration of the action. 

Force of Will (x): A model with this trait may add X to it's highest dice when making opposed Ki tests and is the Active model.

Hatred (X): This model must attempt to target models of type X if they are within LoS, with a charge or Melee action.

Heal (X): If unengaged the model may spend a simple action and recovers X Wounds, or to recover X Wounds of a friendly model in BtB contact.

Horde (X): This model may become a member of a Horde together with other models with the trait Horde (X).

Impenetrable Defence: Any model in Melee combat with this model must always ignore the highest of its Attack dice.

Impetuous: This model must always activate first in the turn and move towards the nearest visible enemy. All Impetuous models must have performed at least a Simple action before any non-Impetuous models in the same force are allowed to take any actions.

Improved Disengage: If this model is the Active model, it may choose to Disengage after the resolution of a Melee combat in which it successfully defended. It may only do this if it put all dice in Defence and had not moved already during the activation. 

Insignificant: This model does not have a ZoC and cannot contest or manipulate Scenario Objectives. It may however carry objects, but even if it does it does not count as controlling the carried object.

Intangible: This model ignores ZoCs, other models and terrain when moving, but it may not end its move occupying the same space as a terrain feature or other model.

Iron Mind (X): This model adds X to its highest dice when it is the Target of an opposed Ki Test.

Jump Up: The model may stand up (from Prone position) as a free action when activated.

Kami: When this model suffers wounds instead remove an equal number of Ki Tokens from its profile card. If this model has no Ki Tokens on its Profile card it is removed from play.