Large: Large models suffer a -1 to their missile defence pool.
Last Stand: If this model is reduced to 0 Wounds, it may still continue to take actions until the end of the turn, no game effect or trait can the model recover wounds once its wounds have been reduced to 0. At the end of the turn, the model is removed from the game as normal.
Leap: This model may ignore terrain obstacles of a height up to equal its Move statistic. The model can move over such obstacles with no penalty.
Leadership: Allied models within X may use this models Ki value for fear tests.
Leech (X): When active this model may remove Ki makers from allied models within X and place them in his Ki pool. Leech may be used at any point during the models activation but only once per activation.
Lightning Reflexes (X); A model with trait is always consider to have the initiative in Melee's. Models with this trait gain a bonus number of dice to their Missile Defense Pool equal to X.
Mark Target: If unengaged the model may perform a simple action and designate an enemy model within its LoS. Allied models targeting that model with a Ranged Attack in the same turn add an additional die to their Ranged Combat Pool for that Attack.
Martial Prowess (X): During a Melee exchange the model may reroll up to X Attack or Defence Dice once, the second result must be kept.
Mindless: This model may only be activated by the use of the Command Trait of another allied model.
Monk: This model is considered a monk for the purposes of game effects.
Ninja: This model is considered a ninja for the purposes of game effects.
Not Outnumbered (X): This model cannot be outnumbered by less than or equal to X models (i.e. a model with Not Out- numbered (3) only counts as Outnumbered if it is in BtB with 4 enemy models, and only one of these models inflicts an Out- numbered penalty.
Oni: This model is considered an Oni for the purposes of game effects. Whenever making an Opposed or Target Ki test all Oni are assumed to have a Ki of 2.
Order (X/Y/Z): The model spends a complex action and may then immediately change the states of X models of the category Y that are within Z inches of the model from Tired to Rested status or from Exhausted to Tired. For example, a model with the trait (Order 2 Bakemono/6) may spend a complex action to change the states of up to two Bakemono within 6 inches from Exhausted to Tired or from Tired to Rested.
Parry: If this model is in Melee combat and the opponent’s highest Attack die is equal to this model’s highest Defence die, the attack fails. If the Attacking model has the Brutal trait, both Traits are ignored.
Precision Shot: Any target of Ranged Combat attacks by this model loses a die from their Missile Defence Pool.
Recruit (X): This model may only be in a force if model X is also.
Regenerate (X): This Model recovers X hit points in the End phase of every turn. Regenerate cannot return a model that has been removed from the game.
Retreat: This model must always attempt a Disengage action if it starts its activation in contact with an opponent.
Rise Again: If this model is reduced to 0 wounds, place it prone were it is, Exhaust it and remove all its Wound markers.




