Self Sacrifice (X/Y): This model may receive Wounds that would have been inflicted on X if within Y". This model is then removed from the battlefield, even if it has Wounds remaining.
Shield (X): The model adds X dice to its Missile Defence Pool.
Sixth Sense: This model never considered surprised. This trait ignores the effects of the Camouflage Trait.
Slow: This model never has the initiative, unless its opponent in Melee combat also has Slow, is prone, or is surprised. Slow models may not take Run actions.
Small: Small models gain +1 to their missile defence pool.
Soulless: This model automatically succeeds all opposed Ki rolls, and Fear/Cowardly tests. It cannot affect or contest Ki zones and Scenario Objectives.
Steadfast: This model may freely choose how to place CP dice when frightened.
Steady: This model cannot have Prone markers.
Strong Mind: This model gains an additional die when taking Opposed Ki tests.
Stubborn: This model may never attempt a Disengage action from combat.
Stupid (X): When this model is the active model it must pass a target test with the value of X before it may perform any actions, if this test fails the model forfeits its action.
Tactician (X): The presence of a model with Tactician (X) in your force allows you to roll X extra dice for all Tactical rolls, as long as that model is on the board. If you control more than one model with Tactician (X), you may only benefit from the Trait of the model with the highest X score currently on the board.
Taunt (X): This model may force an opponent in Melee with this model to put X dice in Attack.
Tiny: This models gains an additional two dice to its Ranged defence pool.
Tireless: Models with this trait do not tire or exhaust as a result of Melee exchanges initiated by opponents.
Toughness (X): This model reduces any Wounds taken by X.
Unblockable Strike: When active this model’s opponents must ignore their highest Defence dice.
Uncoordinated Attack (X): Allied models in the same Melee combat as this model loses X dice from their CP.
Unsteady (X): This model suffers a penalty of X to its Move statistic when crossing difficult terrain.
Untrained: During Melee combat, the highest result of this model’s Attack/Defense dice (as appropriate) is reduced by 1 for every 1 rolled.
Walk on Water: This model ignores linear terrain when moving.
Weak (X): If this model is hit by an attack or effect that causes Wounds, it takes an extra X Wounds.
Weak Mind (X); This model loses a number of dice equal to X when making opposed Ki tests.