Ammo (X): When this model performs a Ranged attack, mark an Ammo box. If a model has no unmarked Ammo boxes left it can no longer perform Ranged attack actions, with that weapon.
Armour Piercing: Wounds from Melee/Missile attacks caused by a weapon with this Trait are not affected by the Armour trait. an effect when charged. This is detailed on the models profile.
Charge Reception (X): Models with this weapon trait trigger an effect when charged. This is detailed on the models profile card.
Charging Strength (X): This model adds X to its Strength bonus for its first attack immediately following a Charge action taken by this model.
Cumbersome: The model carrying a weapon with this Trait loses a die from its CP if it does not have the initiative in the melee. It may not walk in the same activation in which it makes a Ranged attack with this weapon.
Fire (X/Y): Successful attacks with this weapon place Y number of Fire Markers on the targets Profile card of value X. See Character States "On Fire"
First Strike: The model carrying a weapon with this trait always has the initiative in the first Melee combat with a new opponent, if unengaged. If two models have this ability then both cancel each other out.
Light Weight: When using this weapon the model does not receive -1 RCP for moving.
Poison (X/Y): Successful attacks with this weapon place Y number of Poison markers on the targets Profile card of value X. See Character States "Poisoned".
Reach (X): This model’s ZoC is extended an additional X.
Reload (X): After a model carrying this weapon uses it to make a Ranged attack, place X Reload counters on this model’s Profile Card. The model cannot make another Missile Attack action as long as it has Reload counters on its card.
Sharp: Wounds caused by a Melee or Ranged attacks with this trait ignore the Armour and Toughness traits.